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About Deviant Jacob ZollerMale/United States Group :icontravelers-of-laenost: Travelers-of-Laenost
 
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Literature
A brief overview of Magic.
Arcane magic exists in two places: Inside the Tempest and inside human beings.
Magic is a part of the world, but it is not innately from the world. All magic originates from the Void. The Void is separated into three realities, the Abyss, the Tempest, and the Shroud. The Abyss is the home of all Void entities. The Tempest is an existence entirely made up of arcane magic. This magic leaks through the Shroud into the world, where it assimilates into various elements.
The other way arcane magic gets into the world is through humans. Inside the human soul is what is known as the Vannul, the passage to the Void. It is connected to all three parts of the Void. Arcane magic comes through the Vannul and stays dormant in the body of the human until it is used. (Humans are also the means by which Faelin and Shroudlings take their form. When Void beings travel from the Abyss through the Vannul, they pick up on the mental state and the imagination of the human and that serves as the basis for thei
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Literature
Bestiary: Kall
           The Kall are a fighting race, almost completely predisposed to wanton destruction and death. The first recorded sight of them was during the second rise of the Shroudlord, and it is widely believed that he created them. It is also hypothesized that they are a variant of Orc or Goblin, but their method of reproduction indicates a completely separate species.
           The Kall come in three distinct types:
Kallisc, the smallest variant averaging four feet tall. They have very long arms which they use for running as well as fighting. They are the fastest despite their short legs, and in battle their main use is as scouts or raiding parties. Cavalry is often rendered ineffective against them in battle as they latch on to the underside of horses and pull down the riders. Their mouths can open incredibly wide and they possess extremely sharp teeth. Their favored method of killing is to hold the victim’s arms at hi
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Literature
Freelance Diver.
Jessica stepped into the shuttle. The systems check did a final analysis on her suit to ensure she would be protected, then the launch sequence started. She had a tune that she would hum in time with the digital voice counting down.
The port only showed the emptiness of space. Once the descent began Atlantis would be visible, and if she was lucky she'd get a glimpse of the moon. Not that she needed it, the moon was visible from the ship anytime. She just considered it a good luck sign if she saw it.
The shuttle detached and drifted for a moment. Then the engines kicked in and it headed down to the planet. No moon this time. Jessica always remembered the first time she made this journey alone- the anxiety and terror she had felt had nearly been enough to make her pass out.
Atlantis filled the entirety of the view from the port. Planet OA-3, affectionately known as Atlantis to the Divers. Atlantis was a city at the bottom of Earth's ocean that held treasure, legends said... so for this o
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Literature
Void Realms.
Void Realms
Carenal, the Battle Plains
Carenal is a flat, even plain without end. Little grass grows, and even fewer trees. The weather is largely cloudless with an endless summer. When it does rain it comes with catastrophic thunderstorms. The denizens of Carenal are nomadic and will frequently follow in the wake of the rains.
The majority of the sentient life is composed of variants of Centaurs and Orcs. Due to the cannibalistic nature of those two groups, humans rarely visit. The few humans who do usually end up as prized delicacies. Large grazing animals have been seen, but no researcher has ever gotten to see one alive close up. One researcher claimed to have seen the remnants of an irrigation system, or some manner of water-conveyance system, but it was not verified.
Centaurs have an organized society, being described as an empire by researchers. It is unknown how large their 'empire' is and if there is more than one. Although they are organized, tribes still have disputes and wi
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Literature
Purity, Part Five
It wasn't long before Tonn finished his lessons and came out to play. It only took him a moment to see the looks between Purity and Etria and figure out that Etria had been touched to the heart as he had.
Rather than more games, Tonn decided to show Purity the surrounding area. Being that it was the slums district, there wasn't much in the way of interesting architecture or statues, but there were shops and stalls scattered around that the children would visit.
Tul's House was close to the Trade District, so the area was kept moderately clean. The further they ventured away, however, the more decrepit and filthy the area got. There were spots of cleanliness, areas where a particularly industrious tenant or two kept their abode clean, but for the most part it was a very dreary area.
Tonn seemed to know everyone. He was highly personable by nature, and old enough to go shopping on his own, so he eventually met and talked with nearly all the denizens of the slums in their area.
Purity kep
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Literature
Purity, Part Four
"Are you watching?" Etria asked.
"Mmhmm." Purity nodded.
"Good. Now see how I hold the rope, with just enough space underneath? Watch, you step over, then swing it around. As it comes down, you jump!"
Etria swung the rope around. It flew over her head, then down under her feet as she jumped. She quickly got in a rhythm and glanced at Purity, who was looking quite impressed.
"That's how you skip rope," Etria said as she slowed to a halt. "It's one of the things we do for fun. Want to try?"
Purity gingerly took the rope Etria was offering. Etria had no shortage of instructions, from holding it too close together, to having too much slack, to where to position it. At last Purity was ready, holding the rope with arms held out at elbow level.
"Ready? One, two, three, go!" Etria clapped her hands.
With all the awkwardness of an amateur, Purity stepped over the rope on the ground and swung it up around. A half-step half-jump far too late got the rope tangled in Purity's feet and the child was
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Literature
Arachnophobia.
"It's just a spider!"
Shivers down my spine.
"It's not even a poisonous one!"
My skin begins to crawl.
"Come on, they kill flies!"
A twitch. A convulsion.
"Don't be such a baby!"
There's something on my back.
"You can't even handle this little one?"
Hold my arms. Hug my chest.
"Here, it's dead. Want to see the body?"
My heartbeat rises.
"Oh come on, it's a virtual one!"
I can't look. I can't look.
"You're just faking this."
Arachnophobia.
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Literature
Purity, Part Three
Purity watched with interest as Tonn hooked the bucket onto the rope and let it down into the well. The splash of water echoed up from the dark hole. Tonn grabbed the handle of the winch and began to energetically wind it up.
"See?" he asked. "It's pretty easy. This is how we get our water!"
Purity looked at the bucket, then back down the well. "Can I try?"
Tonn laughed. "Sure. New family always wants to try it out- once you've had to do it a bunch it becomes a lot less fun!"
"I think it looks like it will always be fun," Purity said. "What do we do with the water in the bucket now?"
"Hmm..." Tonn looked thoughtful. "Well, it seems like it would be a waste to just pour it back into the well..." he held the bucket up above Purity's head. "Maybe you'd like another bath?!"
"No, no!" Purity's arms rose to block the bucket, inadvertently tipping it up so that it fell back onto Tonn. He tripped backwards and ended up lying on the ground with the bucket on his head.
"I'm sorry!" Purity knelt
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Literature
Purity, Part Two
"That there on the left is the older girl's room," Elsie told Purity as they walked up the stairs and down a hall, "and you're to stay out of it. Ladies need their privacy."
Purity nodded. "Yes, Momma Elsie."
"Good lad. Up next on the right is the little girl's room, you're to stay out of that as well. And here we are, the little boy's room. The big boys have their room down at the end." Elsie turned to Purity. "And don't you get in scuffles. Tonn is the oldest, and he'll take care of you. Keep an eye out on Dewie, he's the troublemaker. About your age."
"Yes, Momma Elsie," Purity said. "Momma Elsie, what about down below? What rooms are there?"
"Oh, that'll be mine and Melitia's rooms, the washroom, the family room, and the kitchen-" Elsie clapped her hand to her forehead. "Void take me, how could I be so forgetful?" She turned to Purity. "I went right to the tour, without even feeding you! And you need to be washed up!"
Purity glanced down the hall. "I'm not very hungry," Purity said
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Literature
Purity, Part One
 Dret sighed and glanced at the sky. Gate duty again, gate duty was always the worst. Boring. The only gate his regiment was in charge of was the Fisher's Gate, the small passage that connected the slums to Lake Riunne.
And it was always the same. A few scoundrels would come through, a few fishermen, children playing, and then nothing. This was more of a side door than a gate, and hardly anyone used it. Dret much preferred the guard duty inside the slums.
There he could at least be useful. There he could help out. The elderly in need of care, the sick in need of aid, the children in need of supervision, and, of course, Melitia, the stunning (and single) caretaker at the Tul's House orphanage.
A loud belch from inside the guardhouse made Dret glance back. Brasmir was his companion for the day. The week, from what Captain Hend had said- but Dret was hopeful that he could convince the Captain to get him off of gate duty after one day.
"I don't GET it," Brasmir called as he
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Literature
Zael and Tulkus.
Tulkus strolled through his garden. He knelt to look at a flower, a white one that had garnered the attention of several bees. It had taken a lot of work to ensure that wildlife could exist here. Bees, flowers, birds, so many things. People, too.
Detair. The flying city. HIS flying city, kept in the air by his power, the power of a Void Gate. Tulkus rather liked the term. A gate was something strong, it wasn't a weak doorway or window.
Today was the first day after his recovery. The process of giving flight to the land had taken an enormous toll on him, and he had been unable to even walk for months. Andellic had been in turmoil with the magic flowing through him, but the Vadiant came through in the end. Now was the time for both of them to rest easy. Well, until the true work began.
The work of beginning his Empire.
That would have to wait for now, of course. He had felt earlier the arrival of a powerful magic presence, in his own house no less. This was a meeting he had long been exp
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Literature
Asmodeus.
Ject stepped out of the portal. The blackness of the Shroud clung to him, its touch was both cold and empty. He tried to brush it off, it bothered him enough that he didn't even realize right away that it was pouring.
The portal had brought him out under the somewhat protective canopy of a giant broad-leafed tree. He looked around at his dismal surroundings, a dense forest bathed in a deluge of rain. The sheer volume of water falling from the sky dwarfed anything he had seen before. Once he had properly situated himself the sound of the rain hit him.
A shadowy figure walked out from behind the tree. It waved its hand and the portal behind Ject vanished soundlessly.
"Ject Hamnon?" it asked.
Ject nodded. A large drop of water landed on his head, and he brought his hood up to cover himself. "Yes," he said nervously, "Apprentice Mage Ject Hamnon, here for my Trial."
The figure pulled its hood back slightly. The weathered face of the Trialmaster stared at him and Ject felt like his piercing
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Literature
I've had an easy life... right?
I've had an easy life... right?
I never broke a bone,
never had a cast,
and never nearly died,
so I've had an easy life... right?
I live in America,
with all the luxery that entails,
three meals a day and more,
so I've had an easy life... right?
I have a family, (many don't)
who love and care for me,
a mom, a dad, siblings too,
so I've had an easy life... right?
I grew up with friends,
both old and young,
who helped me along the way,
so I've had an easy life... right?
I've had my worries and my fears,
and my depression too,
but I've been stood by for all this time,
so I've had an easy life... right?
I've got a job,
and a nice warm bed,
and a cute and friendly dog,
so I've had an easy life... right?
I have some skills,
and a few talents,
and room to use them lots,
so I've had an easy life... right?
I see all across the world,
people who have less than me,
I've got more of what they need,
so I've had an easy life... right?
I've spent time in tears,
and time alone,
but I'm always welcomed
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Arcane magic exists in two places: Inside the Tempest and inside human beings.

Magic is a part of the world, but it is not innately from the world. All magic originates from the Void. The Void is separated into three realities, the Abyss, the Tempest, and the Shroud. The Abyss is the home of all Void entities. The Tempest is an existence entirely made up of arcane magic. This magic leaks through the Shroud into the world, where it assimilates into various elements.

The other way arcane magic gets into the world is through humans. Inside the human soul is what is known as the Vannul, the passage to the Void. It is connected to all three parts of the Void. Arcane magic comes through the Vannul and stays dormant in the body of the human until it is used. (Humans are also the means by which Faelin and Shroudlings take their form. When Void beings travel from the Abyss through the Vannul, they pick up on the mental state and the imagination of the human and that serves as the basis for their form, once they find a location they can materialize in.)

There are many differences that separate a good Mage from a bad one. Magic is heavily influenced by imagination, so someone who is able to fine-tune their mind will have a much more efficient use of magic from someone who cannot. The Vannul is another one. Some Mages simply have a more malleable Vannul, which allows for a greater level of arcane magic flow. The extreme of this is the Void Gate (see: my book) where the magic flow is at a level thousands of times greater than normal. The body of the human is another difference. A body in good shape and in good magic practice will have a much easier time using magic than one who has rarely used magic or is in particularly bad physical shape. This also affects the total physical reserves of arcane magic in a human.

Making something big out of a small dying fire would heavily depend on the Mages skill. If they have no clue what they are doing, it will take a large flow of arcane energy to make it happen. If they are a Pyromancer who has spent countless hours working with the magic inherent in fire, they will be able to make a raging inferno with very little effort at all. This is why most Mages pick a specialization and stick with it, it's better to be amazing with one thing than reasonable with everything.

This is great! I'm actually learning more and more as I write. I never had to think of these things until I got asked about them!

For the most part, fire is fire, no matter the catalyst or fuel. A Pyromancer would be able to tell the most minute differences in between types of fire and adjust his magic accordingly, but most Mages would just treat fire as fire. All in all, it wouldn't make a huge difference, but a Mage specialized will ALWAYS be able to be more efficient if there are differing factors in the makeup of the element. This holds true for things such as stone or dirt too.

There are also other factors, such as elemental spirits. These range from the typical fire/water/rock/etc. to things such as time, gravity, and Holy/Unholy elements. They also vary from mindless eddies in the flow to sentient beings of tremendous power. Knowing proper manipulation of the elementals is another key form of magical specialization.

Time magic is rather unique, in that it all flows through the Endless. This severely limits the scope of most time magic.

The mundane world is different from the Void. To understand the Shroud, think of laying a few sheets of paper on top of each other. The first is the mundane world, the second is the Shroud, the third is the Abyss, and so on. The shroud is the most tangible of the elements of the Void, as it can actually have a physical presence, depending on how it is being interacted with.

The Tempest and the Abyss are not bound by the laws of space and time, those things do not exist for them. So the Tempest could be considered both infinite and a singularity. It doesn't really matter which you see it as. It is impossible to enter the Tempest, your body or mind would instantly be annihilated and converted to arcane energy.

The Abyss is a bit different. It doesn't have any space or time, but it is susceptible to them. It is home to an unknown quantity of entities which can be contacted or influenced by the mundane world. This has a heavy bearing on how spells work, which I'll cover later.

Holy and Unholy elements are ruled by non-sentient spirits known as Eldili. Eldilis have a natural state of Holy, but they can be twisted to become Unholy. Both Holy and Unholy have great destructive power, and they can also be used to augment or change other types of magic. Holy and Life magic will generally combine for a powerful healing spell, while Unholy and Life magic will generally combine to create an Undead. They counter each other, depending on how many Eldilis there are for either side present, and the talent of the Mage using them. Holy magic has a religious connotation for some, while others just see it as another element.

Gravity and time magic do overlap. Most elemental magics do. Fire magic combines heat manipulation, flame manipulation, and air manipulation, as well as various material influences. Ice magic combines water manipulation with air and heat manipulation, making it oddly very similar to fire magic. If someone is a specialized Mage, they will typically know a good deal about other elements that are used to augment or affect their chosen specialization.

On to spells. The essence of a spell is basically a series of instructions for magic to follow that all get enacted at once. It would be possible to just order the magic to do it all yourself, but it would be nowhere near as efficient as using a spell. So how do spells get cast? Well, it goes back to the entities in the Abyss. Being creatures of the Void, they have an innate ability to affect magic. Combine this with the timeless nature of them, they are able to affect a nearly infinite amount of magic instantly. Spells are created by forming a contact with a Void entity and getting it to agree to issue the commands to the magic in a certain way. The Void entity benefits from this in that it gets to experience time, which it otherwise could not. The act of issuing the commands is done outside of time, so it is able to affect any number of spell casts within time.

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The one instance of the Void entity issuing the commands affects every instance of Mages calling on the spell. So how do Mages call on the spell? Well, that depends on how the spell was originally created. There is usually a trigger for spells in the form of an incantation, gesture, or rune. Incantations and gestures are self explanatory. Runes are used by either drawing in the air with ones finger, or if the Mage is talented enough, simply focusing on the shape of the rune. More powerful spells frequently have more complex spell casting. This is to prevent the Mage from accidentally casting a spell. Say you have a spell of make-people-explode, you don't want to have the trigger of that to be easy to say or do. Say you make it veda. Well, now any time you say “I love dawn” you'll blow someone up. That's why the triggers are also things that have to be DONE instead of just thought of, to prevent accidentally casting lots of spells.
           The Kall are a fighting race, almost completely predisposed to wanton destruction and death. The first recorded sight of them was during the second rise of the Shroudlord, and it is widely believed that he created them. It is also hypothesized that they are a variant of Orc or Goblin, but their method of reproduction indicates a completely separate species.

           The Kall come in three distinct types:

Kallisc, the smallest variant averaging four feet tall. They have very long arms which they use for running as well as fighting. They are the fastest despite their short legs, and in battle their main use is as scouts or raiding parties. Cavalry is often rendered ineffective against them in battle as they latch on to the underside of horses and pull down the riders. Their mouths can open incredibly wide and they possess extremely sharp teeth. Their favored method of killing is to hold the victim’s arms at his or her side and bite the throat. They are very weak against arcane magic; while it will not kill them it does severe damage to their muscles if they are exposed to it for a prolonged period of time.

           Kall, the closest type to humans. They average five to six feet tall and are mostly man-shaped. They have variants within this category devoted to specific forms of combat; some have a predisposition towards magic, some have an affinity with wolves and Charcoroths while some have exceptionally good eyesight and become archers. Most of them are ordinary foot soldiers who possess no extra talent. They are weak against arcane magic, even the ones predisposed to using other types, as it damages their muscles just like the Kallisc.

           Kallga, the largest type. Although they are generally about eight feet tall they are rarely seen at that height, as they prefer to slouch. They are usually seen at about five feet tall hunched over. Unlike the other two types they are built only for direct combat. Their hide is far thicker and negates the need for armor and their claws make them dangerous even if disarmed. Their incredible strength lets them use large weapons such as battle axes or claymores one-handed, and some have even been known to use small trees as weapons. Like other types of Kall they are weak to Arcane magic.

           Unique Features:

           Only the male Kall fight. Although their form is mammalian in nature their reproductive system is more akin to insects; they have queens that lay eggs after a relatively short gestation period.. The egg laying is unique in itself as they are fully formed inside the egg and can be hatched immediately if needed. This results in an ordinary Kall. If the egg is subject to different treatment instead of being hatched it will result in a different type; if exposed to extreme heat (i.e. put in a fire) it will hatch on its own into a Kallga after a short while. Oppositely, if put in a dark and cold place such as underwater or in a cave they will hatch into a Kallisc. After hatching the Kall grow rapidly as they devour just about anything they can get their hands on. Much of the time they will eat each other, and it is not uncommon for a ‘nest’ of Kall to completely consume a forest in a few months.

           Undead Variants:

           The highly muscular nature of the Kall lends them to become Ghouls when raised necromantically, although if they have decayed enough they will rise as skeletons.
Coals...
The fire down to embers. I thought that the camera's effect on the picture was very neat. It made me think of fireworks or UFOs. Low quality phone camera ftw!
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Jessica stepped into the shuttle. The systems check did a final analysis on her suit to ensure she would be protected, then the launch sequence started. She had a tune that she would hum in time with the digital voice counting down.
The port only showed the emptiness of space. Once the descent began Atlantis would be visible, and if she was lucky she'd get a glimpse of the moon. Not that she needed it, the moon was visible from the ship anytime. She just considered it a good luck sign if she saw it.
The shuttle detached and drifted for a moment. Then the engines kicked in and it headed down to the planet. No moon this time. Jessica always remembered the first time she made this journey alone- the anxiety and terror she had felt had nearly been enough to make her pass out.
Atlantis filled the entirety of the view from the port. Planet OA-3, affectionately known as Atlantis to the Divers. Atlantis was a city at the bottom of Earth's ocean that held treasure, legends said... so for this ocean world with treasure at the bottom it was a fitting nickname.
The shuttle rattled as it entered the atmosphere. Last paycheck Jessica had been able to afford a few upgrades, and now there was no more clanking sound from the right-hand side. She never asked what that clanking was, but she was glad they had fixed it.
Once the ship was close to the water the repulsorlifts flared to life and brought the ship to a nice hover over the surface. She didn't have one of the fancier ships that could land on top and float, or one of the high-end professional ships that could go under. She was a Freelance Diver, which didn't afford her that luxury.
She gave the harness a good tug. The cord that connected her to the shuttle was so slender and frail that it would seem unimaginable that it could support her trip to the bottom, but it was just one of the marvels of technology that she didn't even try to understand.
The doors opened. The first ship she had gone Diving from had doors that opened from the bottom and dropped her directly into the sea, which she hated. She preferred being able to jump on her own.
She didn't even look down as she stepped off. The image of the surface and the shuttle slowly fading from view was one that she had grown to love, she thought it somehow romantic. The result of reading one of those Diver novels, of course.
The lights on the suit automatically switched on as the light dimmed, and she switched them off. The suit and the line emitted a signal that kept any sea life far away, but she didn't need to see if there was a Behemoth swimming nearby.
Behemoth-class lifeforms were plentiful on this planet. Apparently they had been on Earth as well, creatures known as "whales", but that was centuries ago. The first time she had gotten a glimpse of one she had passed out cold and woken up later on the bottom of the ocean. It had been bigger than her spaceship.
In the end, Divers were very similar to fishhooks. Small bits of bait at the end of very thin lines. The difference was that Divers were meant to keep fish away, not draw them closer.
The pressurization in the suit was kept up automatically, and she had needed to adjust the rate several times over the course of her Diving. She sunk much faster than most Divers, courtesy of her robotic legs.
Her legs gave her a distinct advantage over other divers. She could sink faster, swim faster, walk longer, and needed less full-body life support. This let her have more oxygen-absorption cells hooked up, so she could stay down longer. While she regretted the accident that had cost her her legs, she certainly wouldn't take it back.
A small notice on the heads-up display let her know she was getting close to the bottom. She switched on the lights on the suit and surveyed the area. It was a rocky area, which was good, and it looked like there was a ravine not too far away that could be promising.
No Anemones nearby, of course. The odds of getting one right off the bat were very unlikely. The florescent pink was unmistakable, so there was no way of missing one if it were nearby.
Jessica jogged for a little while towards the ravine. She didn't need a jet like other Divers would, again courtesy of her legs. When she reached the edge she peered over.
Small scurries of movement as various lifeforms tried to escape the light. Most aquatic lifeforms would be repelled long before this by the field her suit generated, but some bottom dwellers seemed to be immune to it.
She scanned the ravine. Payday. At least three telltale glows could be seen. The light of her suit only went so far, so she knew the ravine would be very deep. No problem. Worst case scenario would be if she fell too far and would need to be winched up a little.
Over the edge. A few rocky outcroppings were her aim on the way down, there was one very close the the pink glow. This was the only downside to her legs; sometimes a slower descent was better.
A one, a two, a three, and a jump- Jessica had no particular worries with the jump, it would just make things easier if she kept her footing on the way to the Anemones. She landed flawlessly.
There was the first one, rather small and jutting out from the side of the ravine. She edged closer and made another jump, this time the landing was a bit rougher and she stood for a moment at the edge trying to keep her balance.
The needle flipped over to the back of her wrist. She was close enough to get it without much trouble, she just needed to make sure she didn't lose balance at all- a tear in the Anemone could send thousands of credits' worth of fluid out.
The fluid in the Anemones was worth more than nearly any other substance in the galaxy. Jessica had a vague idea of some of the uses it had, but all she knew for sure was that this was the only place in the universe to get it, and it was unable to be synthesized and no Anemones would grow anywhere but here.
The needle went in, her arm was far more steady now than when she had started Diving. Barely a drop of the fluid leaked out, the rest was sucked out into her holding tank. Not a bad haul for the first one, it was far from a large Anemone but it wasn't a baby either.
She kept the needle in until the pink glow faded and the flow of fluid changed to water. Anything but the valuable fluid got automatically filtered out, but there was no point in continuing to pull it in.
With the fluid drained, the Anemone quickly died. Some Divers left them with a small amount of fluid so that they could regrow and repopulate, but for Jessica that was a waste of time. Her claim of the land (the land under the sea) was large enough that she was unlikely to run into any space that she had already been in. The money she was assured of getting now was more important than the money she MIGHT get later.
She scanned the ravine. There were at least two more down here, but getting to them might be a hassle. Then she saw it. It was barely visible, and might just be a trick of her imagination, but she saw it.
Green. A green glow. A King Anemone as they were know, rarer than rare, one in a million if not one in a billion. This wasn't something a Diver even hoped for, the odds of finding one were so low.
She jumped without looking for a ledge. Her hand was ready to stop the cable when she needed, she just needed to get there now. The glow got stronger and stronger as she descended and her breath grew short as her heart beat faster.
There it was. It grew closer and closer, a gigantic green Anemone. A King Anemone. Without a second thought she released the fluid in her tank. That stuff was chump change compared to this. Releasing the fluid required about a half-dozen "ARE YOU SURE" prompts to make sure that she had meant to drop it. Getting rid of that by accident would be a killer.
The cable stopped. A dozen feet above the King Anemone. Jessica's mind froze for a moment. The thought of this being out of her reach filled her mind and she just about had a heart attack.
Then she calmed down. The ravine she was in must have been in a valley, and she had less space on the cable didn't have infinite space. She'd never run out of room before, but there was a first time for everything.
It wasn't the end. This could still be done. She still had remote control of the shuttle. It took her a moment to access it, but she got control. It was quite a few feet above the surface, it could afford to get a little closer. She moved it, inch by inch downward.
It took a while for the slack in the cable to reach her. She dropped down quickly. There it was, the King Anemone within her reach. She swung her legs forward to get access to the ledge it was on, she wanted to be absolutely still for this.
She stood next to it. She scarcely dared to breathe, even though she knew that her suit would keep her breath from altering the current. Her eyes closed for a brief moment of thankful prayer.
The needle came forward again. She braced herself against the side of the ravine and stood with the needle poised above the King Anemone. Stabbing into it ran through her mind about a thousand times.
Then she did it. The needle went down in. A drop of green fluid drifted from the hole, and she resisted the urge to grab it with all her might. That one drop was worth a whole Dive in itself.
The green fluid ran through the tube into her tank. The sight of that nearly made her lose her mind, it was beyond heavenly.
The fluid ran out and saltwater flowed through the tube. She kept it going, she moved the needle around in hopes of grabbing even one more drop. Nothing. The King Anemone sat shriveled and dead in front of her.
In retrospect, she thought that this might have been the one time to leave some fluid behind. Regrowing THIS Anemone would be more than worth it. But too late. It didn't matter too much, she'd have enough money with this to buy half of the Atlantis Orbital Station if she wanted.
Jessica gave the signal for the cable to pull her up. She turned off the lights of the suit as the ocean floor vanished into blackness below her, she turned off the lights of the suit. She closed her eyes and leaned back to relax.
The suit handled the depressurization without problem. The light of the sun (Star OA of quadrant 826) shone through her closed eyelids. She righted herself as the cable pulled her out of the water and back onto the shuttle.
The shuttle seemed so small as she thought about what kind of craft she'd be able to afford now. The door closed behind her and the ascent began. She whistled as she sat gingerly (avoiding any contact with the tank containing the green fluid and the wall) during the flight back up.
It took a little while for her ship to get back to where the shuttle was. Part of the annoyance of planetary rotation and the angle of orbit.
The shuttle connected to her ship. She walked in and let the robotic arms of the Suit Assembly and Disassembly Device pull the Diving suit off her. It took wonderful care of the tank, she knew that. It was designed to prioritize the tank over even the health of the Diver.
"Oi, Assy," she called, "call up Captain Redmond. Tell him it's urgent, and to get his butt over here."
"Assy" was the nickname she had given the ship's AI. It was Autonomous Spacecraft Supervisory Artificial Intelligence by name, A.S.S.A.I., and Jessica always assumed that someone with a good sense of humor had named it.
"Of course, Captain Jessica," Assy responded, "shall I tell him what this summons is regarding?"
"Nah, let him wonder. He'll be in for a BIG surprise. His bosses will be really pumped for this. Heh, he'll probably get a bonus."
"If there was an emergency, Captain Jessica, perhaps you should have notified me earlier?"
Jessica rolled her eyes. This AI was persistent. "I like my solitude during Dives, Assy. You know that. You bring me up if my vitals are in trouble, but we never talk until I'm back. Ever."
"It is my function to assist you in your Dives, Captain Jessica." Assy had no tone of voice, but Jessica always figured he would have a very stern one if he could.
"Whatever. I'm going to take a shower. I got way to heated over this Dive and I'm all sweaty. Don't bother me until I'm out."
Assy was silent for a moment. Jessica knew his orders were conflicting with his directives. "What if Captain Redmond hails you while you are indisposed, Captain Jessica?" he asked.
"Tell him I can't talk."
"Very well, Captain Jessica. Enjoy your shower."
Jessica left her clothes on the floor of the living quarters. It didn't matter if she made a mess, soon she'd be able to hire as many droids as she wanted to clean up. She allowed herself a good laugh as she stepped into the shower.

END PART ONE
Freelance Diver.
Man, I didn't expect this short story to be so long! And it's not even done. I got this story from a dream, and I haven't even gotten to the shower scene (the main focus of the dream ^.^;)
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Who's up for a one-hour production challenge??? This is for writing, drawing, painting, or anything else. Even music, if that's your thing.

The idea is to make something from scratch in an hour, and see how far you can get. This isn't a speed challenge, there's no rushing, it's just to see how much you can get done in an hour from nothing.

The rules are, it has to be something completely new. You can't have been thinking about it for a while, or have it based off a previous work- You get ~5 minutes before the challenge starts to think up (or look up, if you require references) what you want to make (if you were thinking of something beforehand, you have to shelve it and make something new!) then draw or write it up for the next hour. SAVE YOUR WORK AT THAT POINT! We'll all share what we did in that hour, then go on to finish it if it isn't completed and share THAT later. (If your normal artwork takes significantly less than an hour, try to think up something bigger that might take longer)

We'll pick a time sometime next week, whenever is best for most people. I think it would be fun to have everyone working at the same time, perhaps with a Discord server so we can chat while we're at it! This is meant to be more of a challenge than a contest, but if anyone wants to vote on the best piece after or offer prizes, that's cool too!

Tag people you'd like to see become a part of this challenge! If you're interested in chiming in on the original journal entry, it can be found at:
ONE-HOUR PRODUCTION CHALLENGE!!Who's up for a one-hour production challenge??? This is for writing, drawing, painting, or anything else. Even music, if that's your thing.
The idea is to make something from scratch in an hour, and see how far you can get. This isn't a speed challenge, there's no rushing, it's just to see how much you can get done in an hour from nothing.
The rules are, it has to be something completely new. You can't have been thinking about it for a while, or have it based off a previous work- You get ~5 minutes before the challenge starts to think up (or look up, if you require references) what you want to make (if you were thinking of something beforehand, you have to shelve it and make something new!) then draw or write it up for the next hour. SAVE YOUR WORK AT THAT POINT! We'll all share what we did in that hour, then go on to finish it if it isn't completed and share THAT later. (If your normal artwork takes significantly less than an hour, try to think up something bigger that might take long

Who's up for a one-hour production challenge??? This is for writing, drawing, painting, or anything else. Even music, if that's your thing.

The idea is to make something from scratch in an hour, and see how far you can get. This isn't a speed challenge, there's no rushing, it's just to see how much you can get done in an hour from nothing.

The rules are, it has to be something completely new. You can't have been thinking about it for a while, or have it based off a previous work- You get ~5 minutes before the challenge starts to think up (or look up, if you require references) what you want to make (if you were thinking of something beforehand, you have to shelve it and make something new!) then draw or write it up for the next hour. SAVE YOUR WORK AT THAT POINT! We'll all share what we did in that hour, then go on to finish it if it isn't completed and share THAT later. (If your normal artwork takes significantly less than an hour, try to think up something bigger that might take longer)

We'll pick a time sometime next week, whenever is best for most people. I think it would be fun to have everyone working at the same time, perhaps with a Discord server so we can chat while we're at it! This is meant to be more of a challenge than a contest, but if anyone wants to vote on the best piece after or offer prizes, that's cool too!

Tag people you'd like to see become a part of this challenge! BeckyKidus Eleynah TheCoconutChild1 Joshua-A-Shima Cromwell300 SentientLine Queen-JeeDragon Trioza x-Birch-x 

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DaesLune
Jacob Zoller
United States
I'm a writer who joined this site looking for an artist or two. I've got a book and a quarter under my belt and I'm hoping to move myself forward in the world through the worlds I have created!
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:iconbeckykidus:
BeckyKidus Featured By Owner 2 days ago  Student Traditional Artist
Happy birthday!
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:icondaeslune:
DaesLune Featured By Owner 2 days ago
Thank you!
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:iconcharmedstudio:
charmedstudio Featured By Owner 6 days ago  New Deviant
Love the names of all your characters.+fav 
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:icondaeslune:
DaesLune Featured By Owner 6 days ago
Thank you very much! <3
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:iconkillermakachop:
KillerMakaChop Featured By Owner Mar 5, 2017  Student General Artist
Hay You've done a lot for me XD So uh, I know I haven't been drawing much lately but If you want for a payment I can draw  character for you ^w^ Any character of yours you want. Just note me
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:iconmomokostar:
MomokoStar Featured By Owner Feb 27, 2017  Hobbyist General Artist
Hey •3• I wanna let you know I just finished reading the comment and thank you so much but I'm jot going to reply directly towards it x3 i wanna read it a few more times and work with it c: the names thing like was mind blowing for me xD so I wanna leave it in my notifications so I can easily come back to it c:
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:icondaeslune:
DaesLune Featured By Owner Feb 27, 2017
Haha, thank you for the compliment! I'm super glad I could help you out. Sometimes I feel guilty that so much of this comes so naturally to me, while others have difficulty with it. But then I remember that it means I can help others out! And, of course, I've got plenty of areas that I need help with on my own XD. So ask me any questions you have any time.
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:iconcrossxcomix:
CrossXComix Featured By Owner Jul 30, 2016  Hobbyist Artist
Welcome to Deviantart! 
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:icondaeslune:
DaesLune Featured By Owner Aug 3, 2016
Thank you!
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